Variables Exercises: Part A #1. MyRectangle class. a) Create a class called MyRectangle b) Build your main method c) Declare two floating point variables named length and width and assign the value 5.2 to length and 6.1 to width d) Now, declare a floating point variable called areaOfRectangle and make it equal to the length times the width. In java, we use * to perform mulitplication e) Finally, print out the area for our rectangle (it should show 31.72). f) Change the values assigned to length and width. If you've written your program correctly, you should always get the correct area of the rectangle! HINT 1 - Remember that we let the variables do the work for us. Once we've assigned a value to a variable, we can just use the variable name whenever we want to use that value. #2. Modify MyRectangle.java Change the output of your program so that, instead of just showing the area as a number like 31.72, your program will output a more user-friendly output such as: The area of the rectangle with a width of 30 cm and a height of 2 cm is 60 square cm. HINT: Try not to do calculations inside your print statement. Use a well-named String variable and output that.